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Leveling your character 40+

Search for worthy opponents

After reaching certain peaks, new questions, new goals, new hopes and new dreams appear. The anticipation of the voluptuous taste of victory and meeting new serious and, importantly, worthy opponents inspires and gives a simply unimaginable charge of energy. And this is very important, because even a shadow of fatigue should not touch your face, since your opponents do not sleep and try to turn any of your weaknesses or shortcomings against you. Playing L2 at a low level was quite exciting, but it cannot, even partially, compare with those horizons that have already lifted the veil of ignorance. No matter what kind of warrior race in the Line you are, you are sure to find something special for yourself, something that seems to have been created especially for you.

Leveling up a character after level 40 by location

You are no longer kids, but there is no limit to perfection, and there are warriors stronger than you. However, they will no longer be able to correct anything or take any other steps, and you have a chance to leave your mark and loudly declare yourself, your strength, and skills, eclipsing existing stars with your radiance and courage. To fight as quickly and as happily as possible after reaching level 40, you can hunt in nineteen locations. Each place is unusual and mysterious, and you should not neglect the advantage of the enemy in the sense that this is their native habitat, and they know every centimeter of the earth and every pebble here, so you need to reconnoiter the situation, get acquainted with the area and not allow the monsters to use their head start. So, let’s get to know all the possible locations and their inhabitants up close and personal so that you can play L2 and feel like a great Hero. After receiving the 40th level, you are welcome to the houses of evil presented below:

Cruma Tower – or translated into a language more convenient for us - Cruma Tower. Its sinister inhabitants of the dungeon are waiting for you to appear in their lair, shrouded in darkness and the ominous breath of death. You will encounter terrible monsters, and the lower you go, the fiercer and more dangerous your opponents will be, guarding the monster whose name is the Core. But the opportunity to go down the slippery dilapidated steps will be given to brave wanderers only up to level 56. There are a total of 3 floors in the dungeon, on which you will meet monsters with an increased number of HP, at least 2 times. But those who are not afraid of the upcoming difficulties and dangers can safely go to Dion and from there teleport to a place of new adventures.

Floor 1 – 40 – Porta

41 – Excuro

42 – Kataroki, Mordeo, Puma Retinue from Magma

43 – Ice Pumas, Ricencio

44 – Pumas from Magma, Faces of Chaos, Punishers

45 – Premo

Floor 2 – 46 – Vladiusy

47 – Dikors, Eye of Destruction

48 – Dark Knights, Perums

49 – Soldiers of Darkness, Stonemen, Liangma, Peat

50 – Dark Lords, Death Knights

Floor 3 – 50 – Core (epic boss)

Sea of ​​Spores - Another interesting place for hunting after level 40 players can be the Sea of ​​Spores. This field does not have any unusual properties and the amount of vitality in monsters corresponds to the level of the monster. To get to this zone you need to teleport from Oren. Mobs from levels forty to fifty walk there.

40 – Giant Mushrooms

41 – Giant Monster Eyes

42 – Creepy Snakes

43 – Rotten Trees

44 – Rotting Golems

45 – Trisalima Spiders

46 – Trisalima tarantulas

47 – Spore Zombies

50 – Orphen (epic boss)

Timak Outpost – traveling on foot from Oren you can stumble upon the Timak Outpost. And this can be an excellent battlefield for warriors to train in martial arts and prove that they are fearless and powerful, and that they are not afraid of any monsters. You just have to be prepared for the fact that if you attack the Leader of the Squad, three more bellicose representatives from his squad will immediately rush to his aid. But what's nice is that all the inhabitants are x1, so your strength is equal, since this is a regular hunting area.

40 – Timak Orcs

41 – Timak Orc Shooters and Timak Orc Squad Shooters

42 – Timak Orc Soldiers

43 – Warriors of the Timak Orc Squad and Timak Orc Warriors

44 – Shamans of the Timak Orc Squad

45 – Leader of the Orc Squad Timak and Lord of the Orcs Timak

Ivory Tower – this battlefield has a broader and more detailed designation in Russian and sounds like the Ivory Tower Crater. To get to this place you can use the teleport in Oren or travel from there on foot, it will take more time, but the financial savings will be significant. This place can serve as an ideal hunting ground if your profession is a magician. But when you get into this zone, you shouldn’t reassure yourself by the fact that the mobs don’t have a health multiplier, because these monsters have a bad policy for you of getting into battle, causing you a lot of problems. Monsters from level 40 to 45 live here.

40 – Manashen Gargoyle

41 – Enchanted Monster Eyes

42 – Enchanted Stone Golems

43 – Enchanted Iron Golems

44 – Enchanted Gargoyles

45 – Wandering Convicts

Forest of Mirrors – This area is better known as the Forest of Mirrors. To get to this zone you need to make an exciting journey from the Hunter Village using the teleport. The forest wilds hide in their shadows many different creatures with equally diverse abilities and capabilities. Also, along with x1 monsters, there are also those whose health is x2, but it’s worth it to fight such monsters, because in addition to double experience and skill points, it is possible to knock out useful infusions from the mob. So playing L2 in this location is not only interesting, but also profitable. As for the monsters, you will have to fight monsters from level 45 to 55, so you need to think about recruiting a suitable group.

45 – Karinkayny

46, 47, 48 – Ghosts of the Looking Glass

49 – Mirrors

50 – Harith Lizards

51 – Warriors of the Harith Lizards

52 – Harit Lizardmen Arrows

53 – Warriors of the Harith Lizards

54 – Shamans of the Harith Lizards

55 – Matriarchs of the Lizardmen Harith

Hunter Valley- Leaving the walls of the Hunter's Village, you find yourself straight into a valley inhabited by terrible creatures, hungry for blood and always teased by the residents near the village. The picturesque spaces are desecrated by the creatures inhabiting them, so it is necessary to take decisive measures to cleanse the territory from the creatures of darkness creeping from everywhere. The monsters of these surroundings do not have any special “gifts”, and are classified as x1 representatives, which makes them common and vulnerable in many aspects of the fight, so that the valiant Heroes will take their weapons and then the villagers will be less wary of leaving their well-fortified shelter.

40 – Tyke Orcs, Karul Cannibals

41 – Tyke Orc Shooters, Tamlin Orcs

42 – Taik Orc Warriors, Tamlin Orc Shooters

43 – Kronbe Spiders, Taik Orc Shamans

44 – Leaders of the Taik Orcs, Lakins

45 – Astral Drakes

Garden of Eva – This zone is suitable only for the bravest and bravest Heroes, since here you will have to work hard, using all your skill and dexterity, because it is here that many laid down their weapons and remained to rest in eternal sleep. But if you know the enemy by sight and do not neglect the warnings, you can make yourself known to the entire fantasy world of Aden. To get to the Gardens of the Goddess Eva, which belongs to the dungeon, you need to use the services of the GK in Heine, this is the way to get into this zone full of dangers. It must be remembered that the inhabitants of this location are all at least x2. To travel further, you will have to practice your swimming skills, however, the waters, in addition to the current, carry many terrible creatures. You won’t be able to swim calmly among them, because they are quite aggressive and are accustomed to not waiting and attacking first.

40 – Rogachi

41 – Glowing Jellyfish, Dangerous Stakato

42 – Dangerous Stakato Workers, Great White Sharks

43 – Warriors of Dangerous Stakato

44 – Drones of Dangerous Stakato

45 – Water Giants

46 – Ondine Mignon

47 – Seekers of Eve

48 – Garden Guardians and Hummingbird Pikemen

49 – Hummingbird Mages

50 – Master of Puppets and Leader of the Garden Guard

Alligator Island If you don’t know where to go in order to quickly reach the coveted level, then you definitely need to go to Alligator Island. There are monsters here, both standard x1 and x2. Therefore, we immediately go to the store to replenish our combat supplies and go to Hein to use the teleport and be transported to this battlefield. Playing Linear is a pleasure here, and the experience just grows by leaps and bounds.

40 – Alligators

41 – Crocs Minions

42 – Cayman Minions

43 – Crocs Warriors Minions

44 – Swamp Warriors, Crocs Shamans Minions, Swamp Alligators

45 – Horned Minions and Swamp Things

Den of Evil – this field is the real abode of evil, or more precisely the Lair of Evil, to get here you need to jump using the teleport from Schuttgart. There are many ferocious creatures here, the designation “living” does not apply to many of them at all, so you need to try to find a way to defeat these dark creatures who know what death is.

40 – Ragna Orcs, Dark Corpses

42 – Dark Spiders, Ragna Orc Shamans

43 – Ragna Orc Arrows

44 – Ragna Orc Warriors, Guardians of the Ghost City

45 – Orc Mages Ragna

46 – Dre Vanul Farangi

47 – Digger Spiders

48 – Heroes of the Orcs Ragna

50 – Ragna Orc Wizards

Catacomb of the Brandedthese underground places are only accessible after reaching level 42. Yes, and if you are not entirely sure whether you can overcome a x4 monster, you need to “put together” a strong team that can cover you in difficult times, because the Catacombs of the Excommunicated is a very dangerous place for Heroes who have just reached the required level.

40 – Lords of the Kurgan

42 – Lith Shamans, Giant Spiritualists, Kurgan Priests

43 – Gargoyles of the Catacombs

45 – Lith Commanders, Grave Lords, Giant Commanders

46 – Decaying Ancient Pikemen

47 – Priests of the Grave

48 – Lilima Butchers, Nephilim Sentinels

49 – Decaying Ancient Soldiers

50 – Decaying Ancient Knights

51 – Mages Lilim and Priests Nephilim

Necropolis of Worship – This is another dungeon in which you can hunt after level 42, and the monsters here are not weak, each and every one is x4, so you should worry about support from your friends.

42 – Enlightened Priests

43 – Gargoyles of the Catacombs

44 – Face of the Catacombs

45 – Dungeon Lords and Lith Commanders

46 – Decaying Ancient Pikemen

47 – Dungeon Priest

48 – Nephilim Sentinels, Lilima Butchers

51 – Mages Lilim and Priests Nephilim

Dragon ValleyTo make it easier for players to communicate, this field is called the Valley of the Dragons. Quite strong monsters live here, so for safety reasons there is an “age” limit, so all characters under level 45 cannot move to this location. But those who have already overcome this milestone can safely go to Giran, and from there teleport to the Valley of the Dragons. If you go to replenish your supply of tinctures, then for this you need to choose Gargoyle Hunters as your goal.

45 – Convicts

46 – Cave Servants

47 – Bone Nightmares Arrows, Cave Servants Arrows

48 – Cave Servants Warriors, Bone Nightmares Warriors

49 – Bone Nightmares, Elder Cave Servants

50 – Headless Knights

51 – Royal Cave Servants

52 – Gargoyle Hunters

53 – Dust Storm Gargoyles

Devil's Isle - this dungeon is also known as Devil's Island. These are such dangerous lands that until level 45, not a single character is allowed into this zone. But when the coveted 45th level is obtained, you can, having properly prepared in advance, go explore this mysterious area full of ominous monsters.

43 – Zaken Pikemen, Elite Zaken Pikemen

44 – Elite Zaken Shooters, Zaken Shooters

45 – Zaken Wardens, Zaken Senior Wardens

46 – Bringers of Light, Screamers, Creakers

47 – Giant Ghosts, Floating Deaths

48 – Demon Archers, Pit Arrows

49 – Huge Muzveren, Eye of Oblivion

50 – Zaken Guards, Zaken Elite Guards

51 – Kaims of Vanul, Young Kaims of Vanul

52 – Ghosts of Captain Zombie

53 – Dolls, Crimson Dolls

54 – Crimson Lord of the Valleys, Sirona, Lord of the Valleys

Forest of Evil – this ordinary and inconspicuous zone is inhabited by quite dangerous monsters, and not everyone can get into this zone, but only those Heroes whose level is 45 and above. To get to the Forest of Evil you need to get to the Ivory Tower, and from there march to the habitat of such mobs as:

46 – Elder Formors

47 – Tarlk Cannibals

48 – Warriors of the Cannibals of Tarlk

50 – Tarlk Basilisks

51 – Elder Basilisks Tarlk

52 – Gargoyle Hunters

Enchanted Valley if you are interested in the significant quality of the character and his spoil, then you simply need to visit the Magic Valley. But this is only possible for players 45+, otherwise you simply will not be able to take a walk using the teleport located in the Hunter Village. The presence of x2+ monsters will be a pleasant surprise, and the opportunity to get hold of tinctures received from monsters will make everyone happy. Playing Ruler in this location is easy and relaxed.

45 – Mary

46 – Drowned women

47 – Trees of the Valley

48 – Satires

49 – Unicorns

50 – Guardians of the Forest

51 – Elder Marys

52 – Senior Drowned Women

53 – Wise Ancients

54 – Elder Satyrs

55 – Elder Unicorns, Spirits of Timiniel

Plains of Glory – To get to the Plains of Glory you need to make a short journey from Aden on foot. When you reach your goal, a field designed for characters 45+ will open in front of you. Although this place is considered an ordinary location, there are Leaders there, but they have x2 health, unlike all the other inhabitants. There aren’t many types of monsters here, but you definitely won’t get bored with the ones that exist.

45 – Vanor Fauns

46 – Faun Warriors Vanor

47 – Faun Scouts Vanor

48 – Faun Warriors Vanor

49 – Faun Shamans Vanor

50 – Faun Chiefs Vanor

• War-Torn Plains – terrible monsters live in these places, which is why only Heroes with level 45 or higher can enter these fields called the Plains of Fury and measure their strength with the local monsters. To get here you need to travel from Aden.

45 – Grave Wanderers

46 – Arrows of Greed

47 – Thieves of the Ratmen of Hatar

48 – Leaders of the Ratmen of Hatar

49 – Gorgons of Hatar

50 – Eye of Fury

51 – Taik Orc Suppliers

53 – Rotting Zombie Bears

Tanor Canyon This field is intended for characters 46+. To reach these places, you need to be in Dion, and from there use the teleport to move to Tanor Canyon. There are many creatures living here that can worry even the most courageous Hero, and even those with low levels will certainly make you move hard, and playing Ruler with all possible strength and skills, in general, there is no time to rest.

40 – Fauns Tanor

42 – Faun Warriors Tanor

43 – Guides of Nightmares

44 – Faun Scouts Tanor

45 – Guardians of Nightmares

46 – Faun Warriors Tanor

47 – Lords of Nightmares

48 – Faun Shamans Tanor

50 – Faun Leaders Tanor

Pavel Ruins – if you are terribly upset by the need to chase mobs and high competition, then you definitely need to visit the Abandoned Workshop, this area is simply teeming with various creatures ideal for powerful and fast character development, but you can get to this location through a teleport located in Schuttgart and only for characters 46+.

46 – Miraculous Golems Samples IV

47 – Digger Spiders, Formidable Drillers

48 – Dire Cannon Golems IV, Dire Cannon Golems I

49 – Golems of Brutal Killers, Golems of Champions Samples I

50 – Digger Ants

Leveling up a character after level 50 by location

Celebrating each round date, you feel a surge of power, because a new number in the level means even more experience, more adventures and even more opportunities. Many people started playing Ruler either simply “for company,” or with the words “I’ll try once,” or with confidence to reach some heights. It doesn’t matter how and with what thoughts, the only important thing is that this is actually an interesting game that makes you feel like anyone, or rather a fearless warrior and an invincible hero.

•Outlaw Forest – This field is only available to characters level 50+. To reach the Forest of Robbers you need to teleport from Oren. These places are perfect for those who like to retire and kick mobs in splendid isolation. Gnolls Rebels, not only are they quite strong and ferocious creatures, they have a bad habit of calling for help, and each subsequent Gnoll will be higher in level than the previous one.

50, 53, 55, 58 – Gnolls Rebels

53 – Sphinxes

54 – Sphinx Warriors

55 – Witchers of the Sphinxes

Cemetery this field is near Aden, and it is not difficult to take a short walk to reach the Cemetery. If you are not a fan of walking, use the teleport in the same Aden and be transported to the Forgotten Gate. Hunting in this place is only possible after reaching level 50 or higher, but you will appreciate the convenience of playing alone. And in order to swing better and more profitably, you can take quests.

47 – Thieves of the Ratmen of Hatar

48 – Master of the Ratmen Hatar

49 – Gorgons of Hatar

50 – Tyrims, Evil Zombies of Ruins, Eye of Fury

51 – Soldiers of Sorrow

52 – Taik Orc Seekers, Cruel Executioners

53 – Undead Martyrs, Lost Souls

54 – Guardians of the Grave, Spirits of the Ruins;

Archaic Laboratory – Even if you have reached the level 50 required to open this location, do not rush to explore the area of ​​this dungeon. Your haste may cost you your life, because the inhabitants inhabiting the Ancient Laboratory are so ferocious and unpredictable that you need to prepare very well before using the teleport in Schuttgart and being transported to the Abandoned Workshop, and from there going into the clutches of the mutants created within the walls of the Ancient Laboratory. There are a lot of not only aggressive monsters here, but also those inclined to be social, and the most serious ones can reach x6 in level, and this can greatly aggravate the situation.

51 – Horrible Golem Diggers III

52 – Bloodthirsty Ginzu Golems II, Terrible Drill Golems,

Helpers of the Epic Horrible Golem.

53 – Epic Cannon Golems, Terrible Cannon Golems VI.

Catacomb of the Apostate – Access to this dungeon is available to characters after reaching level 51. But in order not to die in the first battle, you need to organize a powerful party, and only then go to the Catacombs of the Apostates. The monsters living here are all x4 without exception, but this is not the worst thing, because they can still significantly repel a physical attack, and this should not be overlooked.

50 – Archons of the Crypt

51 – Lilim Mages, Nephilim Priests

52 – Crypt Inquisitors

53 – Purgatory Spheres

54 – Lilima Knights Errant, Nephilim Swordsmen

55 – Archons of the Tomb

56 – Snakes of Purgatory

57 – Lilima Marauders, Nephilim Guardians, Tomb Inquisitors

58 – Jellyfish Guardians of Hell

59 – Spellcasters of Purgatory

60 – Nephilim Bishops, Nephilim Priests

Patriot's Necropolis – This dungeon differs from the previous one only in a few points, otherwise everything is identical. The first difference in the Rebel Necropolis is that only characters of the 52+ category can visit, and the second name of some monsters, and nothing else, is an equally difficult location.

52 – Buried Inquisitors

54 – Lilima Knights Errant, Nephilim Swordsmen

55 – Buried Archons

56 – Snakes of Purgatory

57 – Buried Inquisitors, Lilim Marauders, Nephilim Guards

58 – Jellyfish Guardians of Hell

59 – Spellcasters of Purgatory

60 – Nephilim Bishops and Lilima Priests

Frozen Labyrinth – This field is only available to players 52+. To get to the Ice Labyrinth you need to teleport from Schuttgart. Here you can perfectly level up your character and complete quests with resources. There are ½ mobs who love to work in a team.

53 – Observers of the Labyrinth

54 – Senior Labyrinth Observers

55 – Labyrinth Gargoyles, Panther Cubs

56 – Panthers, Labyrinth Gargoyle Hatchlings, Pronghorn Spirits

57 – Ice Tarantulas, Pronghorns

58 – Iron Golems of the Labyrinth, Frozen Tarantulas

59 – Icy Iron Golems

60 – Buffaloes of the Labyrinth

61 – Frozen Labyrinth Buffaloes, Ursus Cubs

62 – Yeti of the Labyrinth, Ursus

63 – Frosty Yeti;

Skyshadow Meadow – To get to this field you need to level up to at least level 54. It is in the Meadows of Heavenly Shadow that you are guaranteed to gather a huge crowd of monsters and, after their death, you are no less guaranteed to receive the recipe necessary to make the Blue Wolf Helmet. To get here you need to teleport from Oren.

50 – Dwarves

52 – Ghouls

53 – Pobby's Maids

54 – Nidhogra

55 – Escort Pobby

56 – Faces of Horror

57 – Pobby

58 – Luminuses

60 – Innersens

Giant's Cave – Not a single soul who has not reached level 55 will be able to visit this huge dungeon called the Cave of Giants. The closest teleportation points to this place are located in the Valley of Silence and also near the Forgotten Plains, and you need to leave from Aden. The Beast Master is considered the most ferocious and unpredictable, although the rest of the mobs cannot be called humble either. All inhabitants have HP not lower than x2. But no matter what dangers this dungeon holds, in these places it is necessary to carry out tasks in order to obtain a recipe for A-Grade armor.

55 – Saberteeth

56 – Eye of Chaos

57 – Paliots

58 – Zombie Spiders

59 – Guardian Beasts, Eye of the Prophet, Zombie Bears

60 – Master of the Beasts, Gamlins

61 – Pets of Barif, Leogula

62 – Soldiers of the Lesser Giants

63 – Sagittarius of the Lesser Giants, Scouts of the Lesser Giants

64 – Mages of the Lesser Giants, Barifs

Forsaken Plains- This is another location called the field, where people are not allowed in until level 55. But if these restrictions are not about you, then teleport to the Forgotten Plains from Aden and enjoy the game. A particularly advantageous place for those who dream of making steel.

55 – Swamp Drakes, Fallen Orcs

56 – Ancient Gargoyles

58 – Shamans of the Fallen Orcs

59 – Sharp Claw, Fallen Orc Shamans

60 – Leaders of the Fallen Orcs

Fields of MassacreWithout level 55 or more, you won’t be able to look at the Battlefield. To upgrade your character in this location, jump using the teleport from Aden, and everything that this place can offer is at your disposal, and this is not just killing monsters, but also killing them with a purpose, completing quests.

55 – Bad Gunners

56 – Scouts of Doom

57 – Grave Liches

58 – Ominous Oaks

59 – Grave Predators

60 – Servants of Fate

61 – Guardians of Doom

62 – Arrows of Destiny, Soldiers of Destiny

63 – Sorcerers of Evil Souls

64 – Warriors of Fate

65 – Knights of Fate and Leaders of Evil Souls

Ice Queen's CastleTo visit the Snow Queen's Castle you must first get level 57, and only then get equipped for the journey. The mobs here are strong and have x8 HP. There is a powerful boss here - Ice Freya Sirra.

57 – Freya's Buffaloes, Freya's Bears

58 – Freya's Gardeners, Freya's Dogs

Leveling up a character after level 60 by location

Another historical stage in the life of an adventurer has begun, there will still be new acquaintances and new victories, and perhaps sometimes defeats. What would we do without them, because it is with this bitter taste that our spirit and desire to improve are tempered. The world of Aden is just opening its arms and this is far from the end, but only the grand beginning of opportunities to play L2 even better and even more courageously.

•Anthara's Lair – in order to get to Antharas' Lair you need to use the teleport in Giran, but do not forget that there are level restrictions - strictly 60+. There are at least x3 monsters in this dungeon, so you should prepare thoroughly.

60 – Bloody Ladies

61 – Cave Beasts

62 – Waves of Death

63 – Malruk Soldiers

64 – Plando

65 – Cave Howlers

66 – Knights of Malruk

67 – Berserkers of Malruk

68 – Lords of Malruk, Knights of Pitan

69 – Limal Karyness, Pitans

70 – Kariki

71 – Bloody Snipers

72 – Bloody Face

73 – Bloody Dolls

74 – Bloody Guardians, Bloody Mystics, Bloody Banshees

75 – Bloody Guards and Bloody Lords

Tower of Insolence – this Tower of Insolence is considered a dungeon and has 14 floors on the very last, of which there is a powerful boss. To start traveling through the floors of the Tower, you need to reach level 60 and even then the ability to teleport from Aden will be available. Here you will meet monsters with various health multipliers starting from x2, it all depends on what floor you are on. So, a quick introduction to the monsters and their levels:

Floor 1 – 60 – Ghosts of the Tower and Prophets of Halleth

61 – Dread Warriors

62 – Blades of Despair

Floor 2 – 60 – Prophets of Halleth

61 – Archers of Despair

62 – Faces of Death, Knights of Bathin and Sorcerers of Bathin

63 – Hallet Hounds, Bathin

Floor 3 – 63 – Halleth Royal Guard

64 – Vicious Sages

65 – Knights of Halleth

66 – Halleth's Maids

Floor 4 – 63 – Hallet Hounds

64 – Warriors of Halleth, Arrows of Elmoreden,

Maids of Elmoreden, Guards Warriors of Elmoreden

65 – Abyssal Arrows, Lady of Elmoreden

66 – Eirin Edens

Floor 5 – 67 – Commanders of Halleth, Sorcerers of Moloch, Knights of Moloch

68 – Inspectors of Halleth, Followers of Halleth Moloch

69 – Halleth Guards

Floor 6 – 67 – Platinum Clan Soldiers

68 – Platinum Clan Arrows

69 – Warriors of the Platinum Clan

Floor 7 – 69 – Creature of Valak, Guardian Spirits of Valak

70 – Shamans of the Platinum Clan, Valaki

71 – Lords of the Platinum Clan

72 – Guardian Angels

Floor 8 – 70 – Angels Messengers

71 – Platinum Guard Gunners

72 – Platinum Guardian Warriors

Floor 9 – 72 – Guardian Angels, Slave Warriors, Slave Arrows,

Shamans Slaves

73 – Doghead Sprues, Platinum Guard Shamans

74 – Prefects of the Platinum Guards

Floor 10 – 73 – Seal Angels

74 – Prefects of the Platinum Guards

75 – Archangels of the Seal

Floor 11 – 73 – Platinum Guardian Shamans

74 – Guardian Archangels, Captain of the Amon Guard, Spirit of Amon

75 – Head of the Platinum Guardians, Mighty Angel Amon

Floor 12 – 73 – Platinum Guardian Shamans

74 – Guardian Archangels

75 – Head of the Platinum Guardians

Floor 13 – 73 – Platinum Guardian Shaman

74 – Guardian Archangel

Floor 14 – 75 – epic boss Baium

The Forbidden Gatewayis a regular battlefield with regular monsters, the only “age” restriction is 60+. The Forbidden Gate can be accessed from Aden.

60 – Bloody Queens

61 – Blue Drakes

62 – Predatory Larvae

63 – Snake Nomads

64 – Falibati

65 – Knights of Doom

Necropolis of DevotionThis is a location with a descent into a dungeon with monsters of level 60+. All dungeons have their mysteries and dangers, and the Necropolis of Prayer is no exception.

60 – Mausoleum Guardians, Nephilim Bishops, Lilima Seers

61 – Shadows of Purgatory

62 – Sages of the Mausoleum

63 – Nephilim Teners, Lilima Guardians

64 – Tarantulas of Purgatory

65 – Buried Guardians

66 – Nephilim Watchers, Lilim Assassins

67 – Crimson Sharks Guardians of Hell

70 – Gatekeepers of the Dimensional Rift, Guardians of the Ziggurat Portal,

Catacomb of the Witch - another dungeon inhabited by strong mobs with the ability to use magic. There are a variety of monsters, but all are exclusively level 60 and above. To find the Catacombs of the Witches, you need to get to the Forest of Mirrors, and in its shadow this ominous dungeon is hidden.

60 – Crypt Keepers, Nephilim Bishops, Lilima Seers

61 – Shadows of Purgatory

62 – Sages of the Crypt

63 – Nephilim Teners, Lilima Guardians

64 – Tarantulas of Purgatory

65 – Guardians of the Tomb

66 – Nephilim Watchers, Lilim Assassins

67 – Sages of the Tomb

68 – Gargoyles of Purgatory

69 – Nephilim Archbishops, Lilima Soldiers

70 – Crypt Guards

71 – Faces of Purgatory

72 – Nephilim Centurions, Chief Lilim Knights

Devil's PassThis location has not become famous for anything unusual, therefore, having combat equipment for fighting 60+ monsters, you can easily pump up your reputation. Devil's Gorge belongs to Goddard's lands.

65 – Pagan Warriors

66 – Executed Pagans

67 – Archers Pagans

68 – Pagan Warriors

69 – Pagan Knights

70 – Berka

Valley of SaintsThis place is attractive only by its name, but the Valley of Saints is inhabited by completely non-holy creatures, and their diversity and quantity are simply amazing. You need to look for this valley in the lands of Rune. There are many quest monsters.

60 – Flind Eye, Flind Claw

61 – Flind Lightning, Flind Blade

62 – Wise Flind, Apostles of the Pilgrim, Pages of the Pilgrim

63 – Wrathful Flinds, Flind Spirits, Flind Pilgrims

64 – Flind the Winners, Flind the Avengers, Flind the Punishers

65 – Flind the Screamers, Flind Warriors of the Alliance

66 – Flinds of the Seal, Crowned Flinds, Judges of Fire, Judges of Light

67 – Flind Flinds, Roaring Flinds, Judge Flinds

Beast FarmThis is probably the most appropriate name for this location. This place is great for spoilers and is intended for characters 63+. But you should not forget that on the Wild Animal Farm, there live creatures specially trained to kill, so you need to remember to take precautions.

63 – Pasture Invaders

64 – Mountain Drakolov

65 – Mountain Kookaburras

66 – Pasture Invaders

67 – Mountain Buffaloes

68 – Grassland Invaders, Mountain Handels

69 – Mountain Cougars

•Forest of the DeadIt is best to hunt in this location after reaching level 63. You can swing both in a party and solo, if only you have enough strength. In the Forest of the Unquiet you can complete a quest for resources.

63 – Risen Knights

66 – Bone Collectors

68 – Devil Bats

72 – Vampire Adepts

73 – Vampire Masters

Ancient BattlefieldThis field has seen many battles in its lifetime, and who knows how many brave Heroes with level 64+ will still dare to set foot on these blood-soaked lands.

64 – Ancient Knights

68 – Bloody Rulers

70 – Dark Guardians

Blazing Swamp – the best option for fighting mobs alone, without the help of a group, only if your level is at least 65.

65 – Swamp Judges

66 – Winged Bloodsuckers

67 – Beams of Light

68 – Hames Orc Scouts

69 – Swamp Predators

70 – Enchanted Bats, Lava Snakes

71 – Hames Orc Infantry

72 – Lords of Enchanted Mice, Snipers of Hames Orcs

73 – Cursed Guardians

74 – Orc Shamans Hames

75 – Orc Lords Hames

Necropolis of the Martyrsthis location is an underground kingdom where terrible monsters live; you can fight them only after reaching level 65.

65 – Buried Guardians

67 – Buried Sages

70 – Mausoleum Guards

72 – Chief Knights of Lilima

Swamp of Screamstwo powerful races in the Line once crossed their weapons in this place, as a result of the collision of powerful forces, all the dirt was collected in a huge swamp inhabited by terrible creatures, and only heroes from level 66 have the opportunity to cleanse this once fragrant location.

66 – Stakato Singles

67 – Stakato Singles Workers

68 – Stakato Single Soldiers

69 – Stakato Single Drones

70 – Needle Stakato

71 – Needle Stakato Workers

72 – Needle Stakato Soldiers, Rabid Stakato Drones

73 – Needle Stakato Drones

Garden of Monstersthis territory can only be developed after reaching level 67. The inhabitants of this location are truly monstrous and ferocious.

67 – Kookaburras

68 – Antelopes

70 – Buffaloes

71 – Grendels

Agros Wallwhen the level 68 barrier is passed, you can try yourself on these fields, here you will appreciate the strength of the inhabitants living at the Agros Wall.

70 – Headless Damon

72 – Eye of the Guide

76 – Apostles of God's Punishment

Leveling up a character after level 70 by location

Everyone dreams of being the best. But everyone must remember that everything is only in his hands, so it’s not too late to throw off the shackles of fear and throw yourself into the River of Destiny, proving to the whole world that it was not in vain that you took up arms. Playing L2 has become not only a hobby, but also a second life, where many things have become so familiar and important. You should not leave the beaten path and only move forward towards adventure.

•Necropolis of Saints – A great place for both solo and party lovers. The underground inhabitants tirelessly show all their strength and power. Location 70+.

70 – Mausoleum Guards

73 – Hermits of Holy Antiquity

78 – Great Wizard Lilim

Necropolis of the Apostles – this gloomy dungeon hides monstrous creatures from the sun and prying eyes. There are no particular unpleasant surprises here, but characters below level 70 are not allowed.

72 – Preachers of the Mausoleum

74 – Totems of Holy Antiquity

78 – Visions of Holy Antiquity

Catacombs of the Dark Prophecy- access to this dungeon is allowed upon reaching level 72. In this underground location, it is better to have all possible help from friends who are in your group, although those who are especially brave can hunt solo.

72 – Preachers of the Crypt

75 – Tomb Guards

78 – Great Wizards of Lilima

Catacombs of the Forbidden Path - terrible dark labyrinths with equally terrible creatures with at least x2. This dungeon is located near the Hunter's Village and is only accessible to characters 72+

70 – Guardians of the Ziggurat Portal, Gatekeepers of the Dimensional Rift

75 – Tomb Guards

76 – Wings of Holy Antiquity

77 – Preachers of the Tomb

78 – Guardians of the Holy Antiquities, Visions of the Holy Antiquities, Great Wizards of the Lilim, Knights of the Lilim Guard, Cardinals of the Nephilim, Warlords of the Nephilim

•Stakato's nest – to prevent the Stakato swarm from increasing in number, get level 82 and go to this location, located in the Rune Lands.

82 – Spiked Stakato Workers

83 – Shamans of Spiked Stakato

•Hot springs – In the lands of Goddard there is this location with access only after level 73.

73 – Baby Drakolov Hot Springs

74 – Horrible Spawns of Hot Springs

76 – Hot Springs Grendels

•Tomb of Loyalty – an eerie place to worship departed emperors. To fight with the inhabitants who have chosen this place, you need to get level 73 and go to Goddard Lands.

73 – Grave Scarabs

78 – Tera Bugs, Katraxis

•Valley of Silence – in the lands of Aden, not far from the Cave of the Giants, there is a valley with lost treasures. But finding them is not so easy because they are carefully guarded.

73 – Warriors of Ancient Times

74 – Reincarnated Creatures

78 – Non-existent, Shadows of Giants

•Emperor's Tomb – Many valuable things were buried along with the deceased ruler, which is why many treasure hunters tried to penetrate deep into the tombs and steal the emperor’s things, but not many knew how fierce the guards living there were. Anyone who reaches level 76 can try their luck in search of treasures.

76 – Ghosts of the Gatekeepers

78 – Ahrimanes, Seers of Blood

•Khetra Orc Outpost – a post belonging to the most gloomy, heavyweight representatives of such a race in the Line as Orcs. You can fight them and try to reconquer the lands captured by ill-gotten means after reaching level 77.

77 – Ketra War Hounds

78 – Great Seers of the Ketra Orcs, Ketra Legates

•Fun Camp Varka – your level 77 or more challenge the ferocious mercenaries Varka Fauns.

77 – Grassland Antelope, Wark Faun Foot Soldiers

78 – Mediums of the Varka Fauns, Legates of the Varka Fauns

•Forge of the Gods – in this dungeon you even need to breathe every once in a while, otherwise the inhabitants will inadvertently hear your breathing and then you will definitely be in trouble. And those who are not afraid of difficulties, and have reached level 78, can gather a party and go into the darkness of this dungeon.

78 – Magma Drakes, Flaming Ifrits, Scarlet Stakato soldiers

•Antaras’s Nest – It’s not known exactly who Antharas can call for help, but even if you have level 85, it’s better not to go into this dungeon on your own. Before you come face to face with Antharas, you will need to wander around the area and try not to get lost.

Leveling up a character after level 80 by location

It’s very difficult to be the oldest; great expectations are placed on you. This is quite a responsible mission, because when admiring the new armor and testing the taste and pronunciation of new titles is left behind, it is necessary to give all your best with renewed vigor. And ahead are little-studied monsters and the fight for their cause. You will also have to trample new paths to new lands, regardless of who you are, where you live, what you think about and what race in the Line you are a representative of, only the wind, the weight of weapons and true friends will constantly accompany you on your travels. This is the stage of quests and RB.

•Hall of Flame – The inhabitants of the dungeon, generated by fire, do not spare anyone on their way, so only selected Heroes can fight the living horrors and only after receiving level 80. However, this meeting is inevitable for those who need to get into Valax's Lair

84 – Dogs of Fenril Kerin, Dogs of Fenril Freki, Dogs of Fenril Uruz

•Tomb of the Last Emperor – this is where Prince Frinteza lives, his abode is only for characters 80+

•Monastery of Silence – this monastery is a piece of a past life untouched by time, here the residents live according to their ancient and unchanging rules and orders and really don’t like it when their lives are invaded.

83 – Saviors of Solina, Guides of Solina

84 – Divine Wizards, Guardians, Divine Fighters

•Pagan Temple – a secret mystical temple where the servants of Tyrol live. Access to the temple is only open to characters 81+. All mobs are of the same level, but can be either x1 or x8.

78 – Zombie Gatekeepers, Repentance Room Gatekeepers, Chapel Gatekeepers

•Crystal Labyrinth – it is almost impossible to find this place and only a few manage to find the underground kingdom of the Witch of Parma. The strength and power of the Hero must simply amaze, because this witch is very powerful and she has many warlike servants, just hordes, and sometimes it seems that it is endless. Available for characters 97+

•Dark Cloud Mansion – this castle simply appeared out of nowhere and brought with it only fear and suffering. Perhaps someone will be able to cleanse the lands of Innadrill from this creation of Evil.

•Tsvetnoye Highlands – only an experienced group of players 82+ can afford to fight with the inhabitants living in this area, because, despite their inconspicuousness, they are very strong and unpredictable.

•Mother of Pearl Hall – a continuation of the Crystal Labyrinth, but to get there you need to dive under the water and find this grotto of extraordinary beauty inhabited by completely unkind inhabitants. Zone 97+

•Fire Corridor – another quest zone is part of the Crystal Labyrinth. It’s incredibly hot here, which makes fighting more and more difficult, this unbearable heat comes from the River full of lava.

•Four Tombs – quest location with level 70 characters, available upon reaching level 83.

70 – Nameless Spirits, Rulers of the Tomb of the Conquerors, Guardians of the Portal of the Hall of Barons

•Primeval Island – this island is simply a cornucopia for those wishing to replenish their combat supplies. It is also here that you can get Dinosaur teeth, so necessary for jewelry makers and gunsmiths. Location at 83+.

78 – Sprigans

80 – Deinonychus, Ornithomimus, Wild Dragons, Velociraptors

•Underwater Garden – this place is another zone belonging to the Crystal Labyrinth. Here, just like in other zones, you need to fight Raid bosses.

•Valakas’ Lair – here you will find the Fire Dragon and his servants, with whom you can only cross weapons after level 85. It is best to go down in a group because you will have to fight with RB.