Search for worthy opponents
After reaching certain peaks, new questions, new goals, new hopes and new dreams appear. The anticipation of the voluptuous taste of victory and meeting new serious and, importantly, worthy opponents inspires and gives a simply unimaginable charge of energy. And this is very important, because even a shadow of fatigue should not touch your face, since your opponents do not sleep and try to turn any of your weaknesses or shortcomings against you. Playing L2 at a low level was quite exciting, but it cannot, even partially, compare with those horizons that have already lifted the veil of ignorance. No matter what kind of warrior race in the Line you are, you are sure to find something special for yourself, something that seems to have been created especially for you.
Leveling up a character after level 40 by location
You are no longer kids, but there is no limit to perfection, and there are warriors stronger than you. However, they will no longer be able to correct anything or take any other steps, and you have a chance to leave your mark and loudly declare yourself, your strength, and skills, eclipsing existing stars with your radiance and courage. To fight as quickly and as happily as possible after reaching level 40, you can hunt in nineteen locations. Each place is unusual and mysterious, and you should not neglect the advantage of the enemy in the sense that this is their native habitat, and they know every centimeter of the earth and every pebble here, so you need to reconnoiter the situation, get acquainted with the area and not allow the monsters to use their head start. So, let’s get to know all the possible locations and their inhabitants up close and personal so that you can play L2 and feel like a great Hero. After receiving the 40th level, you are welcome to the houses of evil presented below:
• Cruma Tower – or translated into a language more convenient for us - Cruma Tower. Its sinister inhabitants of the dungeon are waiting for you to appear in their lair, shrouded in darkness and the ominous breath of death. You will encounter terrible monsters, and the lower you go, the fiercer and more dangerous your opponents will be, guarding the monster whose name is the Core. But the opportunity to go down the slippery dilapidated steps will be given to brave wanderers only up to level 56. There are a total of 3 floors in the dungeon, on which you will meet monsters with an increased number of HP, at least 2 times. But those who are not afraid of the upcoming difficulties and dangers can safely go to Dion and from there teleport to a place of new adventures.
Floor 1 – 40 – Porta
41 – Excuro
42 – Kataroki, Mordeo, Puma Retinue from Magma
43 – Ice Pumas, Ricencio
44 – Pumas from Magma, Faces of Chaos, Punishers
45 – Premo
Floor 2 – 46 – Vladiusy
47 – Dikors, Eye of Destruction
48 – Dark Knights, Perums
49 – Soldiers of Darkness, Stonemen, Liangma, Peat
50 – Dark Lords, Death Knights
Floor 3 – 50 – Core (epic boss)
• Sea of Spores - Another interesting place for hunting after level 40 players can be the Sea of Spores. This field does not have any unusual properties and the amount of vitality in monsters corresponds to the level of the monster. To get to this zone you need to teleport from Oren. Mobs from levels forty to fifty walk there.
40 – Giant Mushrooms
41 – Giant Monster Eyes
42 – Creepy Snakes
43 – Rotten Trees
44 – Rotting Golems
45 – Trisalima Spiders
46 – Trisalima tarantulas
47 – Spore Zombies
50 – Orphen (epic boss)
• Timak Outpost – traveling on foot from Oren you can stumble upon the Timak Outpost. And this can be an excellent battlefield for warriors to train in martial arts and prove that they are fearless and powerful, and that they are not afraid of any monsters. You just have to be prepared for the fact that if you attack the Leader of the Squad, three more bellicose representatives from his squad will immediately rush to his aid. But what's nice is that all the inhabitants are x1, so your strength is equal, since this is a regular hunting area.
40 – Timak Orcs
41 – Timak Orc Shooters and Timak Orc Squad Shooters
42 – Timak Orc Soldiers
43 – Warriors of the Timak Orc Squad and Timak Orc Warriors
44 – Shamans of the Timak Orc Squad
45 – Leader of the Orc Squad Timak and Lord of the Orcs Timak
• Ivory Tower – this battlefield has a broader and more detailed designation in Russian and sounds like the Ivory Tower Crater. To get to this place you can use the teleport in Oren or travel from there on foot, it will take more time, but the financial savings will be significant. This place can serve as an ideal hunting ground if your profession is a magician. But when you get into this zone, you shouldn’t reassure yourself by the fact that the mobs don’t have a health multiplier, because these monsters have a bad policy for you of getting into battle, causing you a lot of problems. Monsters from level 40 to 45 live here.
40 – Manashen Gargoyle
41 – Enchanted Monster Eyes
42 – Enchanted Stone Golems
43 – Enchanted Iron Golems
44 – Enchanted Gargoyles
45 – Wandering Convicts
• Forest of Mirrors – This area is better known as the Forest of Mirrors. To get to this zone you need to make an exciting journey from the Hunter Village using the teleport. The forest wilds hide in their shadows many different creatures with equally diverse abilities and capabilities. Also, along with x1 monsters, there are also those whose health is x2, but it’s worth it to fight such monsters, because in addition to double experience and skill points, it is possible to knock out useful infusions from the mob. So playing L2 in this location is not only interesting, but also profitable. As for the monsters, you will have to fight monsters from level 45 to 55, so you need to think about recruiting a suitable group.
45 – Karinkayny
46, 47, 48 – Ghosts of the Looking Glass
49 – Mirrors
50 – Harith Lizards
51 – Warriors of the Harith Lizards
52 – Harit Lizardmen Arrows
53 – Warriors of the Harith Lizards
54 – Shamans of the Harith Lizards
55 – Matriarchs of the Lizardmen Harith
• Hunter Valley- Leaving the walls of the Hunter's Village, you find yourself straight into a valley inhabited by terrible creatures, hungry for blood and always teased by the residents near the village. The picturesque spaces are desecrated by the creatures inhabiting them, so it is necessary to take decisive measures to cleanse the territory from the creatures of darkness creeping from everywhere. The monsters of these surroundings do not have any special “gifts”, and are classified as x1 representatives, which makes them common and vulnerable in many aspects of the fight, so that the valiant Heroes will take their weapons and then the villagers will be less wary of leaving their well-fortified shelter.
40 – Tyke Orcs, Karul Cannibals
41 – Tyke Orc Shooters, Tamlin Orcs
42 – Taik Orc Warriors, Tamlin Orc Shooters
43 – Kronbe Spiders, Taik Orc Shamans
44 – Leaders of the Taik Orcs, Lakins
45 – Astral Drakes
• Garden of Eva – This zone is suitable only for the bravest and bravest Heroes, since here you will have to work hard, using all your skill and dexterity, because it is here that many laid down their weapons and remained to rest in eternal sleep. But if you know the enemy by sight and do not neglect the warnings, you can make yourself known to the entire fantasy world of Aden. To get to the Gardens of the Goddess Eva, which belongs to the dungeon, you need to use the services of the GK in Heine, this is the way to get into this zone full of dangers. It must be remembered that the inhabitants of this location are all at least x2. To travel further, you will have to practice your swimming skills, however, the waters, in addition to the current, carry many terrible creatures. You won’t be able to swim calmly among them, because they are quite aggressive and are accustomed to not waiting and attacking first.
40 – Rogachi
41 – Glowing Jellyfish, Dangerous Stakato
42 – Dangerous Stakato Workers, Great White Sharks
43 – Warriors of Dangerous Stakato
44 – Drones of Dangerous Stakato
45 – Water Giants
46 – Ondine Mignon
47 – Seekers of Eve
48 – Garden Guardians and Hummingbird Pikemen
49 – Hummingbird Mages
50 – Master of Puppets and Leader of the Garden Guard
• Alligator Island If you don’t know where to go in order to quickly reach the coveted level, then you definitely need to go to Alligator Island. There are monsters here, both standard x1 and x2. Therefore, we immediately go to the store to replenish our combat supplies and go to Hein to use the teleport and be transported to this battlefield. Playing Linear is a pleasure here, and the experience just grows by leaps and bounds.
40 – Alligators
41 – Crocs Minions
42 – Cayman Minions
43 – Crocs Warriors Minions
44 – Swamp Warriors, Crocs Shamans Minions, Swamp Alligators
45 – Horned Minions and Swamp Things
• Den of Evil – this field is the real abode of evil, or more precisely the Lair of Evil, to get here you need to jump using the teleport from Schuttgart. There are many ferocious creatures here, the designation “living” does not apply to many of them at all, so you need to try to find a way to defeat these dark creatures who know what death is.
40 – Ragna Orcs, Dark Corpses
42 – Dark Spiders, Ragna Orc Shamans
43 – Ragna Orc Arrows
44 – Ragna Orc Warriors, Guardians of the Ghost City
45 – Orc Mages Ragna
46 – Dre Vanul Farangi
47 – Digger Spiders
48 – Heroes of the Orcs Ragna
50 – Ragna Orc Wizards
• Catacomb of the Branded – these underground places are only accessible after reaching level 42. Yes, and if you are not entirely sure whether you can overcome a x4 monster, you need to “put together” a strong team that can cover you in difficult times, because the Catacombs of the Excommunicated is a very dangerous place for Heroes who have just reached the required level.
40 – Lords of the Kurgan
42 – Lith Shamans, Giant Spiritualists, Kurgan Priests
43 – Gargoyles of the Catacombs
45 – Lith Commanders, Grave Lords, Giant Commanders
46 – Decaying Ancient Pikemen
47 – Priests of the Grave
48 – Lilima Butchers, Nephilim Sentinels
49 – Decaying Ancient Soldiers
50 – Decaying Ancient Knights
51 – Mages Lilim and Priests Nephilim
• Necropolis of Worship – This is another dungeon in which you can hunt after level 42, and the monsters here are not weak, each and every one is x4, so you should worry about support from your friends.
42 – Enlightened Priests
43 – Gargoyles of the Catacombs
44 – Face of the Catacombs
45 – Dungeon Lords and Lith Commanders
46 – Decaying Ancient Pikemen
47 – Dungeon Priest
48 – Nephilim Sentinels, Lilima Butchers
51 – Mages Lilim and Priests Nephilim
• Dragon Valley – To make it easier for players to communicate, this field is called the Valley of the Dragons. Quite strong monsters live here, so for safety reasons there is an “age” limit, so all characters under level 45 cannot move to this location. But those who have already overcome this milestone can safely go to Giran, and from there teleport to the Valley of the Dragons. If you go to replenish your supply of tinctures, then for this you need to choose Gargoyle Hunters as your goal.
45 – Convicts
46 – Cave Servants
47 – Bone Nightmares Arrows, Cave Servants Arrows
48 – Cave Servants Warriors, Bone Nightmares Warriors
49 – Bone Nightmares, Elder Cave Servants
50 – Headless Knights
51 – Royal Cave Servants
52 – Gargoyle Hunters
53 – Dust Storm Gargoyles
• Devil's Isle - this dungeon is also known as Devil's Island. These are such dangerous lands that until level 45, not a single character is allowed into this zone. But when the coveted 45th level is obtained, you can, having properly prepared in advance, go explore this mysterious area full of ominous monsters.
43 – Zaken Pikemen, Elite Zaken Pikemen
44 – Elite Zaken Shooters, Zaken Shooters
45 – Zaken Wardens, Zaken Senior Wardens
46 – Bringers of Light, Screamers, Creakers
47 – Giant Ghosts, Floating Deaths
48 – Demon Archers, Pit Arrows
49 – Huge Muzveren, Eye of Oblivion
50 – Zaken Guards, Zaken Elite Guards
51 – Kaims of Vanul, Young Kaims of Vanul
52 – Ghosts of Captain Zombie
53 – Dolls, Crimson Dolls
54 – Crimson Lord of the Valleys, Sirona, Lord of the Valleys
• Forest of Evil – this ordinary and inconspicuous zone is inhabited by quite dangerous monsters, and not everyone can get into this zone, but only those Heroes whose level is 45 and above. To get to the Forest of Evil you need to get to the Ivory Tower, and from there march to the habitat of such mobs as:
46 – Elder Formors
47 – Tarlk Cannibals
48 – Warriors of the Cannibals of Tarlk
50 – Tarlk Basilisks
51 – Elder Basilisks Tarlk
52 – Gargoyle Hunters
• Enchanted Valley if you are interested in the significant quality of the character and his spoil, then you simply need to visit the Magic Valley. But this is only possible for players 45+, otherwise you simply will not be able to take a walk using the teleport located in the Hunter Village. The presence of x2+ monsters will be a pleasant surprise, and the opportunity to get hold of tinctures received from monsters will make everyone happy. Playing Ruler in this location is easy and relaxed.
45 – Mary
46 – Drowned women
47 – Trees of the Valley
48 – Satires
49 – Unicorns
50 – Guardians of the Forest
51 – Elder Marys
52 – Senior Drowned Women
53 – Wise Ancients
54 – Elder Satyrs
55 – Elder Unicorns, Spirits of Timiniel
• Plains of Glory – To get to the Plains of Glory you need to make a short journey from Aden on foot. When you reach your goal, a field designed for characters 45+ will open in front of you. Although this place is considered an ordinary location, there are Leaders there, but they have x2 health, unlike all the other inhabitants. There aren’t many types of monsters here, but you definitely won’t get bored with the ones that exist.
45 – Vanor Fauns
46 – Faun Warriors Vanor
47 – Faun Scouts Vanor
48 – Faun Warriors Vanor
49 – Faun Shamans Vanor
50 – Faun Chiefs Vanor
• War-Torn Plains – terrible monsters live in these places, which is why only Heroes with level 45 or higher can enter these fields called the Plains of Fury and measure their strength with the local monsters. To get here you need to travel from Aden.
45 – Grave Wanderers
46 – Arrows of Greed
47 – Thieves of the Ratmen of Hatar
48 – Leaders of the Ratmen of Hatar
49 – Gorgons of Hatar
50 – Eye of Fury
51 – Taik Orc Suppliers
53 – Rotting Zombie Bears
• Tanor Canyon This field is intended for characters 46+. To reach these places, you need to be in Dion, and from there use the teleport to move to Tanor Canyon. There are many creatures living here that can worry even the most courageous Hero, and even those with low levels will certainly make you move hard, and playing Ruler with all possible strength and skills, in general, there is no time to rest.
40 – Fauns Tanor
42 – Faun Warriors Tanor
43 – Guides of Nightmares
44 – Faun Scouts Tanor
45 – Guardians of Nightmares
46 – Faun Warriors Tanor
47 – Lords of Nightmares
48 – Faun Shamans Tanor
50 – Faun Leaders Tanor
• Pavel Ruins – if you are terribly upset by the need to chase mobs and high competition, then you definitely need to visit the Abandoned Workshop, this area is simply teeming with various creatures ideal for powerful and fast character development, but you can get to this location through a teleport located in Schuttgart and only for characters 46+.
46 – Miraculous Golems Samples IV
47 – Digger Spiders, Formidable Drillers
48 – Dire Cannon Golems IV, Dire Cannon Golems I
49 – Golems of Brutal Killers, Golems of Champions Samples I
50 – Digger Ants
Leveling up a character after level 50 by location
Celebrating each round date, you feel a surge of power, because a new number in the level means even more experience, more adventures and even more opportunities. Many people started playing Ruler either simply “for company,” or with the words “I’ll try once,” or with confidence to reach some heights. It doesn’t matter how and with what thoughts, the only important thing is that this is actually an interesting game that makes you feel like anyone, or rather a fearless warrior and an invincible hero.
•Outlaw Forest – This field is only available to characters level 50+. To reach the Forest of Robbers you need to teleport from Oren. These places are perfect for those who like to retire and kick mobs in splendid isolation. Gnolls Rebels, not only are they quite strong and ferocious creatures, they have a bad habit of calling for help, and each subsequent Gnoll will be higher in level than the previous one.
50, 53, 55, 58 – Gnolls Rebels
53 – Sphinxes
54 – Sphinx Warriors
55 – Witchers of the Sphinxes
• Cemetery this field is near Aden, and it is not difficult to take a short walk to reach the Cemetery. If you are not a fan of walking, use the teleport in the same Aden and be transported to the Forgotten Gate. Hunting in this place is only possible after reaching level 50 or higher, but you will appreciate the convenience of playing alone. And in order to swing better and more profitably, you can take quests.
47 – Thieves of the Ratmen of Hatar
48 – Master of the Ratmen Hatar
49 – Gorgons of Hatar
50 – Tyrims, Evil Zombies of Ruins, Eye of Fury
51 – Soldiers of Sorrow
52 – Taik Orc Seekers, Cruel Executioners
53 – Undead Martyrs, Lost Souls
54 – Guardians of the Grave, Spirits of the Ruins;
• Archaic Laboratory – Even if you have reached the level 50 required to open this location, do not rush to explore the area of this dungeon. Your haste may cost you your life, because the inhabitants inhabiting the Ancient Laboratory are so ferocious and unpredictable that you need to prepare very well before using the teleport in Schuttgart and being transported to the Abandoned Workshop, and from there going into the clutches of the mutants created within the walls of the Ancient Laboratory. There are a lot of not only aggressive monsters here, but also those inclined to be social, and the most serious ones can reach x6 in level, and this can greatly aggravate the situation.
51 – Horrible Golem Diggers III
52 – Bloodthirsty Ginzu Golems II, Terrible Drill Golems,
Helpers of the Epic Horrible Golem.
53 – Epic Cannon Golems, Terrible Cannon Golems VI.
• Catacomb of the Apostate – Access to this dungeon is available to characters after reaching level 51. But in order not to die in the first battle, you need to organize a powerful party, and only then go to the Catacombs of the Apostates. The monsters living here are all x4 without exception, but this is not the worst thing, because they can still significantly repel a physical attack, and this should not be overlooked.
50 – Archons of the Crypt
51 – Lilim Mages, Nephilim Priests
52 – Crypt Inquisitors
53 – Purgatory Spheres
54 – Lilima Knights Errant, Nephilim Swordsmen
55 – Archons of the Tomb
56 – Snakes of Purgatory
57 – Lilima Marauders, Nephilim Guardians, Tomb Inquisitors
58 – Jellyfish Guardians of Hell
59 – Spellcasters of Purgatory
60 – Nephilim Bishops, Nephilim Priests
• Patriot's Necropolis – This dungeon differs from the previous one only in a few points, otherwise everything is identical. The first difference in the Rebel Necropolis is that only characters of the 52+ category can visit, and the second name of some monsters, and nothing else, is an equally difficult location.
52 – Buried Inquisitors
54 – Lilima Knights Errant, Nephilim Swordsmen
55 – Buried Archons
56 – Snakes of Purgatory
57 – Buried Inquisitors, Lilim Marauders, Nephilim Guards
58 – Jellyfish Guardians of Hell
59 – Spellcasters of Purgatory
60 – Nephilim Bishops and Lilima Priests
• Frozen Labyrinth – This field is only available to players 52+. To get to the Ice Labyrinth you need to teleport from Schuttgart. Here you can perfectly level up your character and complete quests with resources. There are ½ mobs who love to work in a team.
53 – Observers of the Labyrinth
54 – Senior Labyrinth Observers
55 – Labyrinth Gargoyles, Panther Cubs
56 – Panthers, Labyrinth Gargoyle Hatchlings, Pronghorn Spirits
57 – Ice Tarantulas, Pronghorns
58 – Iron Golems of the Labyrinth, Frozen Tarantulas
59 – Icy Iron Golems
60 – Buffaloes of the Labyrinth
61 – Frozen Labyrinth Buffaloes, Ursus Cubs
62 – Yeti of the Labyrinth, Ursus
63 – Frosty Yeti;
• Skyshadow Meadow – To get to this field you need to level up to at least level 54. It is in the Meadows of Heavenly Shadow that you are guaranteed to gather a huge crowd of monsters and, after their death, you are no less guaranteed to receive the recipe necessary to make the Blue Wolf Helmet. To get here you need to teleport from Oren.
50 – Dwarves
52 – Ghouls
53 – Pobby's Maids
54 – Nidhogra
55 – Escort Pobby
56 – Faces of Horror
57 – Pobby
58 – Luminuses
60 – Innersens
• Giant's Cave – Not a single soul who has not reached level 55 will be able to visit this huge dungeon called the Cave of Giants. The closest teleportation points to this place are located in the Valley of Silence and also near the Forgotten Plains, and you need to leave from Aden. The Beast Master is considered the most ferocious and unpredictable, although the rest of the mobs cannot be called humble either. All inhabitants have HP not lower than x2. But no matter what dangers this dungeon holds, in these places it is necessary to carry out tasks in order to obtain a recipe for A-Grade armor.
55 – Saberteeth
56 – Eye of Chaos
57 – Paliots
58 – Zombie Spiders
59 – Guardian Beasts, Eye of the Prophet, Zombie Bears
60 – Master of the Beasts, Gamlins
61 – Pets of Barif, Leogula
62 – Soldiers of the Lesser Giants
63 – Sagittarius of the Lesser Giants, Scouts of the Lesser Giants
64 – Mages of the Lesser Giants, Barifs
• Forsaken Plains- This is another location called the field, where people are not allowed in until level 55. But if these restrictions are not about you, then teleport to the Forgotten Plains from Aden and enjoy the game. A particularly advantageous place for those who dream of making steel.
55 – Swamp Drakes, Fallen Orcs
56 – Ancient Gargoyles
58 – Shamans of the Fallen Orcs
59 – Sharp Claw, Fallen Orc Shamans
60 – Leaders of the Fallen Orcs
• Fields of Massacre – Without level 55 or more, you won’t be able to look at the Battlefield. To upgrade your character in this location, jump using the teleport from Aden, and everything that this place can offer is at your disposal, and this is not just killing monsters, but also killing them with a purpose, completing quests.
55 – Bad Gunners
56 – Scouts of Doom
57 – Grave Liches
58 – Ominous Oaks
59 – Grave Predators
60 – Servants of Fate
61 – Guardians of Doom
62 – Arrows of Destiny, Soldiers of Destiny
63 – Sorcerers of Evil Souls
64 – Warriors of Fate
65 – Knights of Fate and Leaders of Evil Souls
• Ice Queen's Castle – To visit the Snow Queen's Castle you must first get level 57, and only then get equipped for the journey. The mobs here are strong and have x8 HP. There is a powerful boss here - Ice Freya Sirra.
57 – Freya's Buffaloes, Freya's Bears
58 – Freya's Gardeners, Freya's Dogs
Leveling up a character after level 60 by location
Another historical stage in the life of an adventurer has begun, there will still be new acquaintances and new victories, and perhaps sometimes defeats. What would we do without them, because it is with this bitter taste that our spirit and desire to improve are tempered. The world of Aden is just opening its arms and this is far from the end, but only the grand beginning of opportunities to play L2 even better and even more courageously.
•Anthara's Lair – in order to get to Antharas' Lair you need to use the teleport in Giran, but do not forget that there are level restrictions - strictly 60+. There are at least x3 monsters in this dungeon, so you should prepare thoroughly.
60 – Bloody Ladies
61 – Cave Beasts
62 – Waves of Death
63 – Malruk Soldiers
64 – Plando
65 – Cave Howlers
66 – Knights of Malruk
67 – Berserkers of Malruk
68 – Lords of Malruk, Knights of Pitan
69 – Limal Karyness, Pitans
70 – Kariki
71 – Bloody Snipers
72 – Bloody Face
73 – Bloody Dolls
74 – Bloody Guardians, Bloody Mystics, Bloody Banshees
75 – Bloody Guards and Bloody Lords
•Tower of Insolence – this Tower of Insolence is considered a dungeon and has 14 floors on the very last, of which there is a powerful boss. To start traveling through the floors of the Tower, you need to reach level 60 and even then the ability to teleport from Aden will be available. Here you will meet monsters with various health multipliers starting from x2, it all depends on what floor you are on. So, a quick introduction to the monsters and their levels:
Floor 1 – 60 – Ghosts of the Tower and Prophets of Halleth
61 – Dread Warriors
62 – Blades of Despair
Floor 2 – 60 – Prophets of Halleth
61 – Archers of Despair
62 – Faces of Death, Knights of Bathin and Sorcerers of Bathin
63 – Hallet Hounds, Bathin
Floor 3 – 63 – Halleth Royal Guard
64 – Vicious Sages
65 – Knights of Halleth
66 – Halleth's Maids
Floor 4 – 63 – Hallet Hounds
64 – Warriors of Halleth, Arrows of Elmoreden,
Maids of Elmoreden, Guards Warriors of Elmoreden
65 – Abyssal Arrows, Lady of Elmoreden
66 – Eirin Edens
Floor 5 – 67 – Commanders of Halleth, Sorcerers of Moloch, Knights of Moloch
68 – Inspectors of Halleth, Followers of Halleth Moloch
69 – Halleth Guards
Floor 6 – 67 – Platinum Clan Soldiers
68 – Platinum Clan Arrows
69 – Warriors of the Platinum Clan
Floor 7 – 69 – Creature of Valak, Guardian Spirits of Valak
70 – Shamans of the Platinum Clan, Valaki
71 – Lords of the Platinum Clan
72 – Guardian Angels
Floor 8 – 70 – Angels Messengers
71 – Platinum Guard Gunners
72 – Platinum Guardian Warriors
Floor 9 – 72 – Guardian Angels, Slave Warriors, Slave Arrows,
Shamans Slaves
73 – Doghead Sprues, Platinum Guard Shamans
74 – Prefects of the Platinum Guards
Floor 10 – 73 – Seal Angels
74 – Prefects of the Platinum Guards
75 – Archangels of the Seal
Floor 11 – 73 – Platinum Guardian Shamans
74 – Guardian Archangels, Captain of the Amon Guard, Spirit of Amon
75 – Head of the Platinum Guardians, Mighty Angel Amon
Floor 12 – 73 – Platinum Guardian Shamans
74 – Guardian Archangels
75 – Head of the Platinum Guardians
Floor 13 – 73 – Platinum Guardian Shaman
74 – Guardian Archangel
Floor 14 – 75 – epic boss Baium
• The Forbidden Gateway – is a regular battlefield with regular monsters, the only “age” restriction is 60+. The Forbidden Gate can be accessed from Aden.
60 – Bloody Queens
61 – Blue Drakes
62 – Predatory Larvae
63 – Snake Nomads
64 – Falibati
65 – Knights of Doom
• Necropolis of Devotion – This is a location with a descent into a dungeon with monsters of level 60+. All dungeons have their mysteries and dangers, and the Necropolis of Prayer is no exception.
60 – Mausoleum Guardians, Nephilim Bishops, Lilima Seers
61 – Shadows of Purgatory
62 – Sages of the Mausoleum
63 – Nephilim Teners, Lilima Guardians
64 – Tarantulas of Purgatory
65 – Buried Guardians
66 – Nephilim Watchers, Lilim Assassins
67 – Crimson Sharks Guardians of Hell
70 – Gatekeepers of the Dimensional Rift, Guardians of the Ziggurat Portal,
• Catacomb of the Witch - another dungeon inhabited by strong mobs with the ability to use magic. There are a variety of monsters, but all are exclusively level 60 and above. To find the Catacombs of the Witches, you need to get to the Forest of Mirrors, and in its shadow this ominous dungeon is hidden.
60 – Crypt Keepers, Nephilim Bishops, Lilima Seers
61 – Shadows of Purgatory
62 – Sages of the Crypt
63 – Nephilim Teners, Lilima Guardians
64 – Tarantulas of Purgatory
65 – Guardians of the Tomb
66 – Nephilim Watchers, Lilim Assassins
67 – Sages of the Tomb
68 – Gargoyles of Purgatory
69 – Nephilim Archbishops, Lilima Soldiers
70 – Crypt Guards
71 – Faces of Purgatory
72 – Nephilim Centurions, Chief Lilim Knights
• Devil's Pass – This location has not become famous for anything unusual, therefore, having combat equipment for fighting 60+ monsters, you can easily pump up your reputation. Devil's Gorge belongs to Goddard's lands.
65 – Pagan Warriors
66 – Executed Pagans
67 – Archers Pagans
68 – Pagan Warriors
69 – Pagan Knights
70 – Berka
• Valley of Saints – This place is attractive only by its name, but the Valley of Saints is inhabited by completely non-holy creatures, and their diversity and quantity are simply amazing. You need to look for this valley in the lands of Rune. There are many quest monsters.
60 – Flind Eye, Flind Claw
61 – Flind Lightning, Flind Blade
62 – Wise Flind, Apostles of the Pilgrim, Pages of the Pilgrim
63 – Wrathful Flinds, Flind Spirits, Flind Pilgrims
64 – Flind the Winners, Flind the Avengers, Flind the Punishers
65 – Flind the Screamers, Flind Warriors of the Alliance
66 – Flinds of the Seal, Crowned Flinds, Judges of Fire, Judges of Light
67 – Flind Flinds, Roaring Flinds, Judge Flinds
• Beast Farm – This is probably the most appropriate name for this location. This place is great for spoilers and is intended for characters 63+. But you should not forget that on the Wild Animal Farm, there live creatures specially trained to kill, so you need to remember to take precautions.
63 – Pasture Invaders
64 – Mountain Drakolov
65 – Mountain Kookaburras
66 – Pasture Invaders
67 – Mountain Buffaloes
68 – Grassland Invaders, Mountain Handels
69 – Mountain Cougars
•Forest of the Dead – It is best to hunt in this location after reaching level 63. You can swing both in a party and solo, if only you have enough strength. In the Forest of the Unquiet you can complete a quest for resources.
63 – Risen Knights
66 – Bone Collectors
68 – Devil Bats
72 – Vampire Adepts
73 – Vampire Masters
• Ancient Battlefield – This field has seen many battles in its lifetime, and who knows how many brave Heroes with level 64+ will still dare to set foot on these blood-soaked lands.
64 – Ancient Knights
68 – Bloody Rulers
70 – Dark Guardians
• Blazing Swamp – the best option for fighting mobs alone, without the help of a group, only if your level is at least 65.
65 – Swamp Judges
66 – Winged Bloodsuckers
67 – Beams of Light
68 – Hames Orc Scouts
69 – Swamp Predators
70 – Enchanted Bats, Lava Snakes
71 – Hames Orc Infantry
72 – Lords of Enchanted Mice, Snipers of Hames Orcs
73 – Cursed Guardians
74 – Orc Shamans Hames
75 – Orc Lords Hames
• Necropolis of the Martyrs – this location is an underground kingdom where terrible monsters live; you can fight them only after reaching level 65.
65 – Buried Guardians
67 – Buried Sages
70 – Mausoleum Guards
72 – Chief Knights of Lilima
•Swamp of Screams – two powerful races in the Line once crossed their weapons in this place, as a result of the collision of powerful forces, all the dirt was collected in a huge swamp inhabited by terrible creatures, and only heroes from level 66 have the opportunity to cleanse this once fragrant location.
66 – Stakato Singles
67 – Stakato Singles Workers
68 – Stakato Single Soldiers
69 – Stakato Single Drones
70 – Needle Stakato
71 – Needle Stakato Workers
72 – Needle Stakato Soldiers, Rabid Stakato Drones
73 – Needle Stakato Drones
•Garden of Monsters – this territory can only be developed after reaching level 67. The inhabitants of this location are truly monstrous and ferocious.
67 – Kookaburras
68 – Antelopes
70 – Buffaloes
71 – Grendels
•Agros Wall – when the level 68 barrier is passed, you can try yourself on these fields, here you will appreciate the strength of the inhabitants living at the Agros Wall.
70 – Headless Damon
72 – Eye of the Guide
76 – Apostles of God's Punishment
Leveling up a character after level 70 by location
Everyone dreams of being the best. But everyone must remember that everything is only in his hands, so it’s not too late to throw off the shackles of fear and throw yourself into the River of Destiny, proving to the whole world that it was not in vain that you took up arms. Playing L2 has become not only a hobby, but also a second life, where many things have become so familiar and important. You should not leave the beaten path and only move forward towards adventure.
•Necropolis of Saints – A great place for both solo and party lovers. The underground inhabitants tirelessly show all their strength and power. Location 70+.
70 – Mausoleum Guards
73 – Hermits of Holy Antiquity
78 – Great Wizard Lilim
•Necropolis of the Apostles – this gloomy dungeon hides monstrous creatures from the sun and prying eyes. There are no particular unpleasant surprises here, but characters below level 70 are not allowed.
72 – Preachers of the Mausoleum
74 – Totems of Holy Antiquity
78 – Visions of Holy Antiquity
• Catacombs of the Dark Prophecy- access to this dungeon is allowed upon reaching level 72. In this underground location, it is better to have all possible help from friends who are in your group, although those who are especially brave can hunt solo.
72 – Preachers of the Crypt
75 – Tomb Guards
78 – Great Wizards of Lilima
• Catacombs of the Forbidden Path - terrible dark labyrinths with equally terrible creatures with at least x2. This dungeon is located near the Hunter's Village and is only accessible to characters 72+
70 – Guardians of the Ziggurat Portal, Gatekeepers of the Dimensional Rift
75 – Tomb Guards
76 – Wings of Holy Antiquity
77 – Preachers of the Tomb
78 – Guardians of the Holy Antiquities, Visions of the Holy Antiquities, Great Wizards of the Lilim, Knights of the Lilim Guard, Cardinals of the Nephilim, Warlords of the Nephilim
•Stakato's nest – to prevent the Stakato swarm from increasing in number, get level 82 and go to this location, located in the Rune Lands.
82 – Spiked Stakato Workers
83 – Shamans of Spiked Stakato
•Hot springs – In the lands of Goddard there is this location with access only after level 73.
73 – Baby Drakolov Hot Springs
74 – Horrible Spawns of Hot Springs
76 – Hot Springs Grendels
•Tomb of Loyalty – an eerie place to worship departed emperors. To fight with the inhabitants who have chosen this place, you need to get level 73 and go to Goddard Lands.
73 – Grave Scarabs
78 – Tera Bugs, Katraxis
•Valley of Silence – in the lands of Aden, not far from the Cave of the Giants, there is a valley with lost treasures. But finding them is not so easy because they are carefully guarded.
73 – Warriors of Ancient Times
74 – Reincarnated Creatures
78 – Non-existent, Shadows of Giants
•Emperor's Tomb – Many valuable things were buried along with the deceased ruler, which is why many treasure hunters tried to penetrate deep into the tombs and steal the emperor’s things, but not many knew how fierce the guards living there were. Anyone who reaches level 76 can try their luck in search of treasures.
76 – Ghosts of the Gatekeepers
78 – Ahrimanes, Seers of Blood
•Khetra Orc Outpost – a post belonging to the most gloomy, heavyweight representatives of such a race in the Line as Orcs. You can fight them and try to reconquer the lands captured by ill-gotten means after reaching level 77.
77 – Ketra War Hounds
78 – Great Seers of the Ketra Orcs, Ketra Legates
•Fun Camp Varka – your level 77 or more challenge the ferocious mercenaries Varka Fauns.
77 – Grassland Antelope, Wark Faun Foot Soldiers
78 – Mediums of the Varka Fauns, Legates of the Varka Fauns
•Forge of the Gods – in this dungeon you even need to breathe every once in a while, otherwise the inhabitants will inadvertently hear your breathing and then you will definitely be in trouble. And those who are not afraid of difficulties, and have reached level 78, can gather a party and go into the darkness of this dungeon.
78 – Magma Drakes, Flaming Ifrits, Scarlet Stakato soldiers
•Antaras’s Nest – It’s not known exactly who Antharas can call for help, but even if you have level 85, it’s better not to go into this dungeon on your own. Before you come face to face with Antharas, you will need to wander around the area and try not to get lost.
Leveling up a character after level 80 by location
It’s very difficult to be the oldest; great expectations are placed on you. This is quite a responsible mission, because when admiring the new armor and testing the taste and pronunciation of new titles is left behind, it is necessary to give all your best with renewed vigor. And ahead are little-studied monsters and the fight for their cause. You will also have to trample new paths to new lands, regardless of who you are, where you live, what you think about and what race in the Line you are a representative of, only the wind, the weight of weapons and true friends will constantly accompany you on your travels. This is the stage of quests and RB.
•Hall of Flame – The inhabitants of the dungeon, generated by fire, do not spare anyone on their way, so only selected Heroes can fight the living horrors and only after receiving level 80. However, this meeting is inevitable for those who need to get into Valax's Lair
84 – Dogs of Fenril Kerin, Dogs of Fenril Freki, Dogs of Fenril Uruz
•Tomb of the Last Emperor – this is where Prince Frinteza lives, his abode is only for characters 80+
•Monastery of Silence – this monastery is a piece of a past life untouched by time, here the residents live according to their ancient and unchanging rules and orders and really don’t like it when their lives are invaded.
83 – Saviors of Solina, Guides of Solina
84 – Divine Wizards, Guardians, Divine Fighters
•Pagan Temple – a secret mystical temple where the servants of Tyrol live. Access to the temple is only open to characters 81+. All mobs are of the same level, but can be either x1 or x8.
78 – Zombie Gatekeepers, Repentance Room Gatekeepers, Chapel Gatekeepers
•Crystal Labyrinth – it is almost impossible to find this place and only a few manage to find the underground kingdom of the Witch of Parma. The strength and power of the Hero must simply amaze, because this witch is very powerful and she has many warlike servants, just hordes, and sometimes it seems that it is endless. Available for characters 97+
•Dark Cloud Mansion – this castle simply appeared out of nowhere and brought with it only fear and suffering. Perhaps someone will be able to cleanse the lands of Innadrill from this creation of Evil.
•Tsvetnoye Highlands – only an experienced group of players 82+ can afford to fight with the inhabitants living in this area, because, despite their inconspicuousness, they are very strong and unpredictable.
•Mother of Pearl Hall – a continuation of the Crystal Labyrinth, but to get there you need to dive under the water and find this grotto of extraordinary beauty inhabited by completely unkind inhabitants. Zone 97+
•Fire Corridor – another quest zone is part of the Crystal Labyrinth. It’s incredibly hot here, which makes fighting more and more difficult, this unbearable heat comes from the River full of lava.
•Four Tombs – quest location with level 70 characters, available upon reaching level 83.
70 – Nameless Spirits, Rulers of the Tomb of the Conquerors, Guardians of the Portal of the Hall of Barons
•Primeval Island – this island is simply a cornucopia for those wishing to replenish their combat supplies. It is also here that you can get Dinosaur teeth, so necessary for jewelry makers and gunsmiths. Location at 83+.
78 – Sprigans
80 – Deinonychus, Ornithomimus, Wild Dragons, Velociraptors
•Underwater Garden – this place is another zone belonging to the Crystal Labyrinth. Here, just like in other zones, you need to fight Raid bosses.
•Valakas’ Lair – here you will find the Fire Dragon and his servants, with whom you can only cross weapons after level 85. It is best to go down in a group because you will have to fight with RB.