All game classes are divided into seven types - close range attack fighter, defensive type fighter, party assisting fighter, remote range attack type fighter, healer/assistant wizard, attack type wizard, summoner.
Let's start with, perhaps, the most powerful and impenetrable type - Defensive type fighter, which is popularly called a tank and for good reason. The fact is that all units of this type are dressed from head to toe in heavy armor, they also carry a shield, and they use either a one-handed sword or an ax as a weapon. The main purpose of tanks on the battlefield is, naturally, meat. Fortunately, for this they have the appropriate skills, namely: a good supply of HP, as well as p.def and m.def. With such characteristics, they are able to fight several mobs or even players at the same time, especially since about once every half hour they can become invulnerable, although this is only for 30 seconds, but sometimes this is enough. Among other things, tanks have excellent protection against arrows.
The main pride of any tank is its shield, which is why most of the list of their skills is occupied by abilities that are at least somehow related to the shield. This class is simply irreplaceable for going against large bosses, but if you are going to level up a little, it is better not to take a tank to your team. Most often, the skills and abilities of tanks are needed in team play, when it is necessary to complete quite specific tasks, since an experienced tank in a difficult situation can save his entire party from death. So, when choosing a tank, get ready to play the role of “cannon fodder”, standing in defense of less armored classes. You should also know that in PvP battles you will lose more often than win, since the damage of tanks is poor.
The most popular among tanks is Dark Avenger. To a greater extent, this trend has developed due to the fact that almost all new players choose DA, since his more than impressive appearance makes one believe in his indestructibility.
DA It is quite well suited for leveling, since one of its main skills is to call an assistant in the person of a dark panther (Dark Panther). Unlike its owner, the panther has a very good physical attack, thanks to which it can easily cope with almost any number of mobs. Also in the DA arsenal there are a couple of magic skills - hamstring, drain health And shield stun.
Another bright representative of the tank family was Palladin, who is the complete opposite of the dark DA, a kind of fighter of goodness and light. Naturally, the paladin’s main enemy has become the undead, which he destroys with particular professionalism. And this is not surprising, because in his arsenal he has everything necessary to fight the undead. In addition, among the many skills of a paladin, you can find those that in difficult times will help heal not only yourself, but also your brothers in arms. Just like DA paladin know how to use the ability to stun with a shield, but neither the black panther nor the others inherent DA, he has no skills.
Templt Knight. It's safe to say that TK a rare representative of the "tank" family. He, like the paladin, has several skills against the undead in his arsenal, but they are all defensive, for example, holy aura - paralyzes all undead that are within the radius of the aura. Another characteristic feature TK are cubes that constantly fly over his head and heal wounds from time to time TK and all his “party members” cast paralysis spells on their opponents. In addition, a very effective spell will be presented to help your hero - aggression - makes enemies forcefully attack TK, while causing small damage to mobs.
Now let's move from the rarest tank to the most common one. Meet me Shillien Know or simply SK. Such enormous popularity SK acquired due to the fact that he is a dark elf, and therefore knows how to use the hex spell. He has the best attack rate in the class, and of course his magic dice, which can cast spells such as powerbreak, hex, wind shackle (reduces the target’s reaction and attack speed), and they can also poison the target and drain. However, the surprises don't end there. Among other things, the SK has two more types of drains: a powerful spell lightning strike, which mercilessly strikes enemies with lightning, causing very significant damage, and in addition to this, it also paralyzes them for some time. And if we add to all this a huge set of dark elf skills - poison, freezing strike, etc. - it turns out very cool.
Party assisting fighter. Two apparently very similar classes fall under this category - Swordsinger And Bladedancer. Singer and dancer. Yes, yes, yes, this is not a joke, these characters really sing and dance. Songs and dances are a unique type of buff that applies to all party members at the same time (within visibility, of course). As a rule, dancing increases the party's combat ability, or simply increases damage, and songs, in turn, increase the survivability of party members. But every rule has its exceptions, and here too. Some songs and dances, in addition to defensive and offensive abilities, can buff providing additional advantages in mass battles. These classes are especially popular among clans. In most cases, they are dressed in heavy armor, but there are no special restrictions in terms of clothing or tattoos for them; in fact, you can “sculpt” anything from PAF.
As for PvP, both classes are quite weak. They simply simply do not have the skills necessary for PvP, in addition to this, the damage they deal is too small to kill someone. Although if you equip such a character with the best equipment, his chances of winning will increase significantly. But still the main task of the party assisting fighters is not to kill yourself, but to help others do this work... But what is most interesting is that during battles, singers and dancers are among the very last to die.
Another fairly common class is DB, because as practice shows, no matter how much DB There were always few of them who were not included in the party. Dancing DB several times increase the likelihood of party members inflicting critical hits, and also increase the power of the p. attack, the accuracy of their attacks, attack speed and much more. Also DB will also be useful for magicians, since some of their dances increase casting speed and magic attack. If you decide to start the game for DB rest assured that you can almost always find a group. The most important thing here is to reach level 58, since it is at this level that the ability appears Dance of Fury, which increases attack speed. If you haven’t joined a group before level 58, then it will be quite difficult to do this in the future, since most groups that are more or less leveled up will already have their own DB, but not everyone wants to join a young group.
As a weapon Bladedancer uses two swords. By the way, only holding swords in both hands does he know how to dance. Regarding the main characteristics DB then among them we can note a fairly good p.attack and attack speed, which allows him to cope with mobs without any effort, and if we talk about group battles, then in them he can act as damage dealer (DD).
SvS- This Bladedancer, adapted specifically for PvP.
SvS he knows how to sing an interesting song that helps him kill faster, in principle, it is for the sake of this song that he is recruited. The song is called Song of Hunter, and it increases the likelihood of critical hits. The rest of the repertoire SvSa increases m.def, p.def, running speed, protection from dark magic, HP reserve, probability of dodging a blow, HP regeneration, etc. However, unlike DB, find a party for SvS very difficult. The good news is that for SvS There are no restrictions on weapons, and this despite the fact that the main weapon is considered to be a sword or an ax. However, due to the fact that for SvS characterized by a fairly small p.attack; in most cases, players give preference to daggers because compared to other types of weapons they look more advantageous due to the increased attack speed, and therefore more frequent critical hits. Unlike "pure" DB sing SvS maybe with any weapon in his hands and even without it, but since SvS deals much less damage, taking him into the group as a damage dealer makes no sense.
Archer, archer or simply RF. Dressed in light armor, and surprisingly, his main weapon is a bow =) The hero’s set of skills is “tailored” specifically to kill. In team battles, the archer simply stands and shoots, critical shots are dealt randomly, and mobs also die on their own. For an archer, the most important thing is to have mana and arrows. You ask, why mana? Yes, everything is very simple, the fact is that each shot consumes a little mana.
Archer can level up well alone, since his attacks are ranged and after each shot he can run away - the mob won’t even react. This pumping tactic is called “kite” and is characterized by the least damage from mobs. In addition to this, when the archer is on the move, his ability to dodge attacks increases and his health regenerates faster. As for the speed characteristics of the archer, thanks to the passive skill quick step They run much faster than the same ones. All archers have a couple of common attacking skills - double shot (double shot) stun shot (enemy camp), burst shot (deals area damage).
The whole essence of archers is manifested in PvP, since it has already been said that they are created for killing. However, archers don’t really like single battles; for PvP they need good protection in the face DB or SvS. In a good team, under a first-class buff, archers become real harbingers of death. Their crits are flying one after another. Sometimes, in order to deal with the enemy, just a few crits in a row are enough. However, it is worth remembering that the enemy is also not a fool, and there is a high probability that there are also several archers in the ranks of his army.
Most players choose munch (human archer). In principle, the choice is quite clear - the class is very popular. This type of archer, compared to all others, has more HP, and, more importantly, decent CPU. Also in the list of his skills you can find passive skills that increase the strength and frequency of his critical hits. Among other things, he has two unique skills in his arsenal: Snipe - a self-buff that increases the range of shots, p.attack, chance of a critical hit, and Hawk Eye - selfbuff that increases its accuracy. The only drawback of these skills is that the hawk cannot move while they are active.
The Elven archer is called Silver Ranger and unlike munch he does not have a passive skill that increases the power of crits, but the skill that increases their frequency remains. SR, as befits a true elf, runs quite quickly and skillfully dodges enemy attacks. On the other hand, elven origin does not allow SR restore mana reserves by HP. The only unique skill SR is Rapid Fire, which reduces the firing distance, but at the same time increases its speed and attack. SR is rightfully considered the fastest character in the game, and he shoots faster than all other archers
The dark elves also have their own archer, whose name is Phantom Range. Exactly the same as Hawk PR can restore mana reserves, using HP, this is understandable, because he is still a dark archer... As for passive skills, here things are diametrically opposite than with SRa - there is no passive that increases the frequency of crits, but for strength, please. If you compare with all the other archers, then PR the strongest p.attack and no less powerful crits. In addition, he boasts two unique skills. First Dead eye - increases accuracy, p.attack and the likelihood of a critical hit, but at the same time the attack speed decreases. Second Fatal counter - fatal shot, the power of which depends on how much is left HP at SRa, and this dependence is inversely proportional - the fewer lives, the stronger the shot. Like any dark elf, PR knows how to cast freezing strike, power break, hex and other "dark things".
Close range attack fighter. This class can safely be called a “collector”, since it is impossible to give it any general description; warriors who cannot be attributed to any of the above types are collected here. Although, they have one thing in common - in the process of leveling they all need a buff Dance of Vampire or Vampiric Rage (Chant of Vampire) - buffs that return HP as a percentage of the damage dealt to the monster, but this is only relevant for melee combat.
Daggermen, or simply daggers - fighters dressed in light armor and primarily using a dagger (in the game it is called a dagger). Just like archers, they run very fast, evade enemy attacks perfectly, and quickly restore health while running. In general, daggers and archers have much more similarities than differences. Take, for example, the passive skills of archers; all of them are duplicated in daggers.
As for the combat characteristics of daggers, they are characterized by a weak p. attack, which they compensate for with high speed. But in PvP battles, daggers behave completely differently from archers; here they use their skill blow and powerful blows with a dagger. Each dagger has three common blow - backstab, deadly And mortal. A distinctive feature of blow skills is that they have a chance of passing, while all other physical skills always hit the target exactly. The likelihood of a blow hitting its target depends on a number of factors. For example, the chance to hit increases sharply if the dagger hits the enemy from behind. And such a blow as Backstab, generally cannot be applied from any other position except from the back. In addition to this BS is the only skill that takes away from the enemy immediately HP bypassing CPU, no matter how many of them he has. How strong the blow will be depends on the buffs, SA and passive skills that increase the power of critical hits, and, of course, the level of blow.
Daggers also have a skill that no other class can boast of - Silent Move. When this skill is activated, the dagger becomes “invisible” to mobs - and they begin to ignore him, no matter how evil they are. Naturally, this skill only works if the dagger himself does not provoke the mobs into a fight. Well, if we talk about the class as a whole, then daggers are such “impudent” classes that have all kinds of skills in their arsenal, with the help of which you can quietly sneak up from behind, stab them in the back, and quickly “flee” to the evil mobs. And the most advanced daggers even know how to pretend to be dead. Daggers have proven themselves quite well in open battles. Thanks to their stealth skills, they move unnoticed across the battlefield and slowly cut out players who are unlucky enough to turn their backs to them. But as for PvP battles, daggers have little chance...
Treasure Hunter the most common dagger. Has passive skills for the strength of crits, as well as their frequency, which is why TX best suited for swinging. But in PvP This dagger looks very modest. There are two unique skills - Critical Blow, Dash (acceleration by 15 seconds). Without using dasha TX becomes the slowest of all daggers, which negatively affects the ability to conduct contact combat. Dash makes it possible to speed up quite well with this skill TX is able to catch up with anyone, but the short duration of the dasa does not always allow this to be done.
But really the fastest dagger player without using any skills is Plains Walker. However, as you know, “there is no limit to perfection” and an accelerating skill was also attached to the PV Blinding Blow, so he runs around “raising dust in a column.” Besides this PV also boasts the largest parameter Evasion. As for passive skills, among them there are no ones that should increase the power of crits, but this omission is compensated by high speed PV.
Abyss Walker slightly slower in speed PV, but in comparison with it AB There is a passive skill that increases the power of a critical hit, so his blows hit much more painfully than PV's. Freezing strike And Hex - look good in small spaces PvP battles, due to the use of hex, his blows acquire simply monstrous power, and freezing does not allow the opponent to run far. Just like PV, AB knows how to use blinding blow. But it is worth admitting that this skill does not play a big role for AB, since the dark elves do not have much HPto scatter them left and right.
All other characters cannot be combined into any groups, so we will describe them separately.
Gladiator. Perhaps the most powerful character in the game. As a rule, gladiators use swords as weapons, one in each hand, and, of course, heavy armor, where would you be without it. Gladiators are practically invincible in PvP battles, but you can try to run away from them, although this does not always work, since even at a distance the gladiator is capable of inflicting good damage. Gladiator stock HP And CPU any tank will be jealous. One thing is that gladiators run very slowly, although they can use an accelerating skill. The main distinguishing feature of the gladiator from all other classes is their system of skills. Some gladiator skills can be “charged” and the more such “charges” hanging on the gladiator, the more powerful the skill’s blow will be. Therefore, in PvP you often have to make a choice, either to strike the enemy with incomplete force, or to wait a little to charge to the maximum, only the enemy may already run away by this moment. The gladiator's blows are simply devastating, in addition to this, there is a possibility that the blow can cause double damage.
Warlords - these are a kind of spearmen dressed in heavy armor. Among gamers they are also called polearms. So, polearms have one interesting property, thanks to which they are able to inflict damage on all enemies in the affected area. This skill is called AoE. At the same time, the spear cannot boast of a high power attack, good accuracy, a high probability of delivering critical hits and a high attack speed. The warlord is pumped up by destroying "paralocomotives". He drives several mobs into a group, after which he hits them with a spear. All of his skills are related to either the spear or surrounding enemies.
The warlord is not well suited for PvP battles, since practice shows that there is nothing to do with a spear in such battles... However, during sieges or PvP taking place in narrow places, the warlord will become an indispensable fighter - Howl camp and AoE will help the rest of the allies cope with the enemy, but the warlord himself is unlikely to be able to kill anyone. But pumping up a warlord is a pleasure.
Tyrant - an orc with brass knuckles. They prefer light armor, although there are times when heavy armor is used. Like gladiators, tyrants belong to the class warrior charge-type, which is characterized by: very fast attack, very low probability of critical hits, slow running and a large reserve HP. Although orcs also have their own special features. So, for example, tyrants have unique racial selfbuffs or, as they are called differently, totems. There are a lot of these totems, they all have their own unique properties, they add something and take something away. That is why you cannot use several totems at once; you have to choose one whose capabilities are needed at the moment. So, for example, a tyrant has a totem that increases running speed, and it increases it so much that the tyrant becomes the fastest character in the game. There is also a totem that significantly increases the frequency of crits, but it can only be used in cases when the tyrant runs out of HP. Well, since we’re talking about the “near-death” state of tyrants, it’s worth noting such a totem as zealot, which increases running speed, crit power and accuracy several times, but the side effect is a decrease in the effectiveness of treatment. Use zealot only possible when HP drop below 30%. In general, the class is very difficult for beginners to master, but if an experienced player takes on the tyrant, the character will turn into a real killing weapon.
Next on the list is Destroyer. This is also quite an interesting class, but compared to the tyrant, mastering this class should not pose any great difficulties. The main thing to remember here is that in order to quickly level up, the “destur” must be proficient in several types of weapons. If this condition is met, you will receive the fastest pumping DD fighter. Most often in the hands of the “dester” there are two-handed swords, but in addition to this, he is also masterful with axes, and with polearms, and with one-handed swords. As for armor, the heavier version of the uniform is preferable for him.
Dester reveals its main potential when its quantity HP falls below 30%, it is at this moment that it becomes possible to use the so-called limit skills. In total, the dester has three such skills - frenzy (significantly increases p.attack and accuracy), guts (increases p.def several times), and also zealot (increases crit frequency, attack speed, running speed, accuracy, reduces healing abilities). Experienced destros use these skills to level up. In PvP battles, destras do not look convincing, but everything changes if you prudently add frenzy before the battle. With frenzy turned on, the dester becomes practically invincible, which is why in the next update the developers are going to take this skill away from the dester.
Warsmith. If you look at warsmiths from the point of view of gaming classification, then they should be classified as close range attack fighter, however, as DD warsmiths look bad. They are dressed in heavy armor and masterfully wield a spear and an ax. The paradox is that if a warsmith’s specialty weapon is an axe, then finding a group for it will be very difficult, while at the same time, if a warsmith uses a spear instead of an axe, people will ask for it.
Warsmith can make a mediocre DD like this if you upgrade it with tattoos and put on a suitable set of armor. But the gaming community values warsmiths for something completely different. The thing is that without the warsmiths there would be no weapons, no armor, or other uniforms. Only at Sun has a unique skill Craft Item with the help of which clothes are crafted. Sometimes clans pump up full-time crafters who work exclusively for the benefit of the clan. Although recently there have been more cases of bots creating good warsmiths, most clans still have a personal crafter, thanks to whom clans can save a lot of money on purchasing craft. In addition to this, a batch containing at least one Sun will never leave the battlefield due to the banal lack of soulshots, arrows, cans or spirit ore. The gnomes carry all this equipment with them, so to speak, in reserve. In most cases, the time spent by the party teleporting to the city to get consumables is more expensive than maintaining one gnome. In addition to this Sun He also knows how to fight, albeit not as well as a deserter or a tyrant, but still at least something.
Warsmith has one more trump card - Mechanic golem. With this skill, a gnome can summon golems to help him, who will help him fight monsters. Warsmith also copes well with siege golems, he simply blows them up. When defending a castle, this is generally an invaluable ability. Overall the class looks very good. The only disadvantage of warsmiths is that they are too focused on crafting, as a result of which it can be very difficult to find a clan that would need the abilities of a crafter.
Bounty Hunter. BH And Varsmit complement each other, Warsmith crafts, and BH finds suitable crafting material for warsmith. U BH There are two unique skills in the arsenal - Spoil And Sweep. Using a skill Spoil BH can get resources from mobs that are simply not visible to other characters. These can be crafting resources, recipes and pieces of things that a crafter may need to create a new thing... And also BH, just like Dagger can pretend to be dead. Skill spoil perfectly raises the level of aggression of monsters, thanks to which BH sometimes acts as a tank. In everything else BH is an exact copy of warsmith. By the way, it rocks BH faster than all other players. However, being in close proximity to “Rich Pinocchio”, clan members can join in on its wealth. If you intend to play BH on his own, it is quite possible that he will become one of the richest heroes in the world of Aden.